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Reel breakdown:

SCENE 1, “Star Trek, Standoff”
Previs and animation for advertisement, for the game “Star Trek Timelines”
Camera and ship animation.
Rigging, FX, temporary lighting and environments.

SCENE 2, “Star Trek, Warp core failure”
Previs and animation for advertisement, for the game “Star Trek Timelines”
Camera and ship animation.
Rigging, FX, temporary lighting and environments.
(The two parts were split by a “choose an option” graphic. Final advertisement had two different endings, “Success” and “Failure”, with “Success” being the one shown here)

SCENE 3, “Cave fight”
Revised previs exercise for a 2017 CGMA workshop.
Camera and character animation (Mostly keyframed animation with some modified mocap clips).
Animated on Maya with HumanIK rigs.
Also environment modeling & lighting, along with a simple rig for the gun.

SCENE 4, “Santa at 20000 feet”
Revised previs exercise for a 2017 CGMA workshop.
Camera and character keyframe animation.
Animated on Maya using Norman rig.
Some simple prop modeling and scene lighting. Environment put together with free models and textures.